Neopixel LED EyeBall
I made a eye-ball using LED Tape Neopixel. It blink and pupil is moved to the left and right.
目次
Structure
Parts
- Microcontroller Arduino Pro Mini 328 5v 16MHz
- Bending sensor 55mm
- Full color serial LED tape Neopixel
- Slide switch
Equipment overview
This Eye-ball has Grip and Trigger. When Grip (VR 10kohm) is turned, pupil move to the left and right. When Trigger is pulled, Bend Sensor is bended and blink.
LED Eye Ball
Neopixel LED tape is used. LED is 68 unit. LED is fixed to the bowl with double-sided tape and wired in the following order.
Operating mode
Eye-ball has two slide switch for mode select.
- Demo mode: LED shines in a variety of patterns
- Color adjustment mode: pupil color change by turning grip
- Brightness adjustment: LED brightness change by turning grip
Arduino IDE Code
The following Neopixel libraries are used:
https://github.com/adafruit/Adafruit_NeoPixel
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#include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 Adafruit_NeoPixel led = Adafruit_NeoPixel(68, PIN, NEO_GRB + NEO_KHZ800); int blackNum = 24; int pupilNum = 12; int colorMode1[10] = {7,8,15,18,29,38,49,52,59,60}; int colorMode2[2] = {18,49}; int colorMode3[2] = {7,60}; int colorMode4[2] = {8,59}; int brightMode1[15] = {7,8,9,15,18,26,29,38,39,40,49,52,58,59,60}; int brightMode2[3] = {18,26,49}; int brightMode3[3] = {7,40,60}; int brightMode4[3] = {8,39,59}; //Black eye L&R animation int blackLED[15][24] = {{12,32,35,55,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {12,13,31,36,54,55,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {11,13,14,30,37,53,54,56,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {10,11,14,15,29,38,52,53,56,57,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, { 9,10,11,12,15,16,28,33,34,39,51,52,55,56,57,58,68,68,68,68,68,68,68,68}, { 0, 8, 9,10,11,12,13,16,17,27,32,35,40,50,51,54,55,56,57,58,59,67,68,68}, { 0, 1, 7, 8, 9,10,13,14,17,18,26,31,36,41,49,50,53,54,57,58,59,60,66,67}, { 1, 2, 6, 7, 8, 9,14,15,18,19,25,30,37,42,48,49,52,53,58,59,60,61,65,66}, { 2, 3, 5, 6, 7, 8,15,16,19,20,24,29,38,43,47,48,51,52,59,60,61,62,64,65}, { 3, 4, 5, 6, 7,16,17,20,21,23,28,39,44,46,47,50,51,60,61,62,63,64,68,68}, { 4, 5, 6,17,18,21,22,27,40,45,46,49,50,61,62,63,68,68,68,68,68,68,68,68}, { 4, 5,18,19,26,41,48,49,62,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, { 4,19,20,25,42,47,48,63,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {20,21,24,43,46,47,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {21,23,44,46,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}}; //pupil L&R animation int pupilLED[15][12] = {{33,34,68,68,68,68,68,68,68,68,68,68}, {32,33,34,35,68,68,68,68,68,68,68,68}, {12,31,32,33,34,35,36,55,68,68,68,68}, {12,13,30,31,32,33,34,35,36,37,54,55}, {13,14,29,30,31,32,35,36,37,38,53,54}, {14,15,28,29,30,31,36,37,38,39,52,53}, {15,16,27,28,29,30,37,38,39,40,51,52}, {16,17,26,27,28,29,38,39,40,41,50,51}, {17,18,25,26,27,28,39,40,41,42,49,50}, {18,19,24,25,26,27,40,41,42,43,48,49}, {19,20,23,24,25,26,41,42,43,44,47,48}, {20,21,22,23,24,25,42,43,44,45,46,47}, {21,22,23,24,43,44,45,46,68,68,68,68}, {22,23,44,45,68,68,68,68,68,68,68,68}, {22,45,68,68,68,68,68,68,68,68,68,68}}; //Blink animation int eyelidMode = 0; int eyelidNum[8] = {0,4,8,16,24,34,44,56}; int eyelidLED[56] = {64,65,66,67,58,59,60,61,56,57,62,63,49,50,51,52,47,48,53,54,38,39,40,41,46,55,36,37,42,43,26,27,28,29,35,44,24,25,30,31,15,16,17,18,34,45,23,32,13,14,19,20,6,7,8,9}; //Bending sensor for Blink int sensorPin = A5; int sensorValue = 0; /* opration mode 10: demo 00: color adjustment 11: brightness adjustment (0-127) 01: normal */ uint32_t color; int brightness = 40; int modePin[2] = {11, 12}; int modeVal = 3; //10kohm volume for adjustment and L&R animation int pinVR = A4; int valVR = 1; int valVRMap = 0; int waitState = 0; int demoCnt = 0; void setup() { // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket #if defined (__AVR_ATtiny85__) if (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif // End of trinket special code Serial.begin(115200); pinMode(modePin[0], INPUT_PULLUP); pinMode(modePin[1], INPUT_PULLUP); led.begin(); led.setBrightness(brightness); // Initial Brightness 40 led.show(); // Initialize all pixels to 'off' color = led.Color(0, 177, 55); // Initial pupil color } void loop() { modeVal = modeSel(); //demo mode if (modeVal == 2){ waitState = 0; led.clear(); led.show(); switch (demoCnt) { case 0: colorWipe(led.Color(127, 0, 0), 50); // Red break; case 1: colorWipe(led.Color(0, 127, 0), 50); // Green break; case 2: colorWipe(led.Color(0, 0, 127), 50); // Blue break; case 3: theaterChase(led.Color(127, 127, 127), 50); // White break; case 4: theaterChase(led.Color(127, 0, 0), 50); // Red break; case 5: theaterChase(led.Color(0, 0, 127), 50); // Blue break; case 6: rainbow(20); break; case 7: rainbowCycle(20); break; case 8: theaterChaseRainbow(50); break; case 9: demoCnt = 0; break; } } //color adjustment mode if (modeVal == 0){ if (waitState == 0) { led.clear(); led.show(); for(uint16_t i=0; i<10; i++) { led.setPixelColor(colorMode1[i], color); } led.show(); if (modeSel() != 0){return;} delay(800); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode2[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode3[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode4[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); led.clear(); led.show(); if (modeSel() != 0){return;} delay(400); waitState = 1; } if (modeSel() != 0){return;} valVR = analogRead(pinVR); valVRMap = map(valVR, 0, 512, 0, 255); if (valVRMap > 255) { valVRMap = 255; } if (valVRMap < 0) { valVRMap = 0; } color = Wheel(valVRMap); blink(0, 7); } //brightness adjustment mode if (modeVal == 3){ if (waitState == 0) { led.clear(); led.show(); for(uint16_t i=0; i<15; i++) { led.setPixelColor(brightMode1[i], color); } led.show(); if (modeSel() != 3){return;} delay(800); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode2[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode3[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode4[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); led.clear(); led.show(); if (modeSel() != 3){return;} delay(400); waitState = 1; } if (modeSel() != 3){return;} valVR = analogRead(pinVR); valVRMap = map(valVR, 0, 512, 3, 70); if (valVRMap > 70) { valVRMap = 70; } if (valVRMap < 0) { valVRMap = 0; } Serial.print(valVR); Serial.print("\t"); Serial.println(valVRMap); brightness = valVRMap; led.setBrightness(brightness); blink(0, 7); } //normal mode if (modeVal == 1) { waitState = 0; sensorValue = analogRead(sensorPin); eyelidMode = map(sensorValue, 770, 815, 0, 8); if (eyelidMode > 8) { eyelidMode = 8; } if (eyelidMode < 0) { eyelidMode = 0; } valVR = analogRead(pinVR); valVRMap = map(valVR, 314, 456, 14, 0); if (valVRMap > 14) { valVRMap = 14; } if (valVRMap < 0) { valVRMap = 0; } blink(eyelidMode, valVRMap); } } byte modeSel(){ int i,j=0; //Get the mode switches state for (i=0; i<2; i++) { j = (j << 1) | digitalRead(modePin[i]); // read each input pin } return j; //return address } void blink(int eyelid, int LR) { if (eyelid != 8){ //Pewter for(uint16_t i=0; i<led.numPixels(); i++) { led.setPixelColor(i, led.Color(66, 66, 66)); } //Black eye for(uint16_t i=0; i<blackNum; i++) { led.setPixelColor(blackLED[LR][i], color); } //pupil for(uint16_t i=0; i<pupilNum; i++) { led.setPixelColor(pupilLED[LR][i], led.Color(0, 0, 66)); } //eyelid for(int i=0; i < eyelidNum[eyelid]; i++) { led.setPixelColor(eyelidLED[i], 0); } } else if (eyelid == 8){ led.clear(); } led.show(); } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i < led.numPixels(); i++) { led.setPixelColor(i, c); if (modeSel() != 2){return;} led.show(); delay(wait); } demoCnt++; } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, c); //turn every third pixel on if (modeSel() != 2){return;} } led.show(); delay(wait); for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, 0); //turn every third pixel off } } } demoCnt++; } void rainbow(uint8_t wait) { uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i<led.numPixels(); i++) { led.setPixelColor(i, Wheel((i+j) & 255)); if (modeSel() != 2){return;} } led.show(); delay(wait); } demoCnt++; } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel for(i=0; i< led.numPixels(); i++) { led.setPixelColor(i, Wheel(((i * 256 / led.numPixels()) + j) & 255)); if (modeSel() != 2){return;} } led.show(); delay(wait); } demoCnt++; } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on if (modeSel() != 2){return;} } led.show(); delay(wait); for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, 0); //turn every third pixel off } } } demoCnt++; } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return led.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if(WheelPos < 170) { WheelPos -= 85; return led.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return led.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } |
Operation
It was a fun Halloween!