led 眼球设备生产
我介绍了去年万圣节的 led 眼球
当我抓住抓地力时, 我把一个带有 led 胶带的夹子贴在魔手前面的眼睛形状上, 从而眨眼。瞳孔是枪口, 它也转动, 并且财产手申请!
目次
配置
部分
- Microcontroller Arduino Pro Mini 328 5v 16MHz
- Bending sensor 55mm
- Full color serial LED tape Neopixel
- Slide switch
设备概述
这个眼球装置有抓地力和扳机。我是通过改造大索的魔手来做到的。
当可变阻力10kohm 被压到抓地力和枪口时, 眼球的眼睛向左和向右移动。
当你扣动扳机时, 在魔法手的手部分训练的弯曲传感器闪烁。
发光二极管眼球
一个包裹涂在一个颜色的大索, 以附加 led 胶带 ne鸦片 xel 的眼球类型。
Neopixel 使用68个细胞。接线顺序如下所示。
工作模式
该设备配备了两个滑动开关, 操作模式会发生变化, 如下表所示, 具体取决于开关状态。
- 演示模式: led 像 Neopixel 库示例代码一样发光
- 学生颜色更改模式: 使用手柄更改瞳孔颜色
- 调光模式: 通过抓地力改变了导光能
arduino ide 代码
使用了以下 Neopixel 库:
https://github.com/adafruit/Adafruit_NeoPixel
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#include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 Adafruit_NeoPixel led = Adafruit_NeoPixel(68, PIN, NEO_GRB + NEO_KHZ800); int blackNum = 24; int pupilNum = 12; int colorMode1[10] = {7,8,15,18,29,38,49,52,59,60}; int colorMode2[2] = {18,49}; int colorMode3[2] = {7,60}; int colorMode4[2] = {8,59}; int brightMode1[15] = {7,8,9,15,18,26,29,38,39,40,49,52,58,59,60}; int brightMode2[3] = {18,26,49}; int brightMode3[3] = {7,40,60}; int brightMode4[3] = {8,39,59}; //Black eye L&R animation int blackLED[15][24] = {{12,32,35,55,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {12,13,31,36,54,55,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {11,13,14,30,37,53,54,56,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {10,11,14,15,29,38,52,53,56,57,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, { 9,10,11,12,15,16,28,33,34,39,51,52,55,56,57,58,68,68,68,68,68,68,68,68}, { 0, 8, 9,10,11,12,13,16,17,27,32,35,40,50,51,54,55,56,57,58,59,67,68,68}, { 0, 1, 7, 8, 9,10,13,14,17,18,26,31,36,41,49,50,53,54,57,58,59,60,66,67}, { 1, 2, 6, 7, 8, 9,14,15,18,19,25,30,37,42,48,49,52,53,58,59,60,61,65,66}, { 2, 3, 5, 6, 7, 8,15,16,19,20,24,29,38,43,47,48,51,52,59,60,61,62,64,65}, { 3, 4, 5, 6, 7,16,17,20,21,23,28,39,44,46,47,50,51,60,61,62,63,64,68,68}, { 4, 5, 6,17,18,21,22,27,40,45,46,49,50,61,62,63,68,68,68,68,68,68,68,68}, { 4, 5,18,19,26,41,48,49,62,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, { 4,19,20,25,42,47,48,63,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {20,21,24,43,46,47,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}, {21,23,44,46,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68}}; //pupil L&R animation int pupilLED[15][12] = {{33,34,68,68,68,68,68,68,68,68,68,68}, {32,33,34,35,68,68,68,68,68,68,68,68}, {12,31,32,33,34,35,36,55,68,68,68,68}, {12,13,30,31,32,33,34,35,36,37,54,55}, {13,14,29,30,31,32,35,36,37,38,53,54}, {14,15,28,29,30,31,36,37,38,39,52,53}, {15,16,27,28,29,30,37,38,39,40,51,52}, {16,17,26,27,28,29,38,39,40,41,50,51}, {17,18,25,26,27,28,39,40,41,42,49,50}, {18,19,24,25,26,27,40,41,42,43,48,49}, {19,20,23,24,25,26,41,42,43,44,47,48}, {20,21,22,23,24,25,42,43,44,45,46,47}, {21,22,23,24,43,44,45,46,68,68,68,68}, {22,23,44,45,68,68,68,68,68,68,68,68}, {22,45,68,68,68,68,68,68,68,68,68,68}}; //Blink animation int eyelidMode = 0; int eyelidNum[8] = {0,4,8,16,24,34,44,56}; int eyelidLED[56] = {64,65,66,67,58,59,60,61,56,57,62,63,49,50,51,52,47,48,53,54,38,39,40,41,46,55,36,37,42,43,26,27,28,29,35,44,24,25,30,31,15,16,17,18,34,45,23,32,13,14,19,20,6,7,8,9}; //Bending sensor for Blink int sensorPin = A5; int sensorValue = 0; /* opration mode 10: demo 00: color adjustment 11: brightness adjustment (0-127) 01: normal */ uint32_t color; int brightness = 40; int modePin[2] = {11, 12}; int modeVal = 3; //10kohm volume for adjustment and L&R animation int pinVR = A4; int valVR = 1; int valVRMap = 0; int waitState = 0; int demoCnt = 0; void setup() { // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket #if defined (__AVR_ATtiny85__) if (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif // End of trinket special code Serial.begin(115200); pinMode(modePin[0], INPUT_PULLUP); pinMode(modePin[1], INPUT_PULLUP); led.begin(); led.setBrightness(brightness); // Initial Brightness 40 led.show(); // Initialize all pixels to 'off' color = led.Color(0, 177, 55); // Initial pupil color } void loop() { modeVal = modeSel(); //demo mode if (modeVal == 2){ waitState = 0; led.clear(); led.show(); switch (demoCnt) { case 0: colorWipe(led.Color(127, 0, 0), 50); // Red break; case 1: colorWipe(led.Color(0, 127, 0), 50); // Green break; case 2: colorWipe(led.Color(0, 0, 127), 50); // Blue break; case 3: theaterChase(led.Color(127, 127, 127), 50); // White break; case 4: theaterChase(led.Color(127, 0, 0), 50); // Red break; case 5: theaterChase(led.Color(0, 0, 127), 50); // Blue break; case 6: rainbow(20); break; case 7: rainbowCycle(20); break; case 8: theaterChaseRainbow(50); break; case 9: demoCnt = 0; break; } } //color adjustment mode if (modeVal == 0){ if (waitState == 0) { led.clear(); led.show(); for(uint16_t i=0; i<10; i++) { led.setPixelColor(colorMode1[i], color); } led.show(); if (modeSel() != 0){return;} delay(800); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode2[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode3[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); for(uint16_t i=0; i<2; i++) { led.setPixelColor(colorMode4[i], 0); } led.show(); if (modeSel() != 0){return;} delay(400); led.clear(); led.show(); if (modeSel() != 0){return;} delay(400); waitState = 1; } if (modeSel() != 0){return;} valVR = analogRead(pinVR); valVRMap = map(valVR, 0, 512, 0, 255); if (valVRMap > 255) { valVRMap = 255; } if (valVRMap < 0) { valVRMap = 0; } color = Wheel(valVRMap); blink(0, 7); } //brightness adjustment mode if (modeVal == 3){ if (waitState == 0) { led.clear(); led.show(); for(uint16_t i=0; i<15; i++) { led.setPixelColor(brightMode1[i], color); } led.show(); if (modeSel() != 3){return;} delay(800); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode2[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode3[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); for(uint16_t i=0; i<3; i++) { led.setPixelColor(brightMode4[i], 0); } led.show(); if (modeSel() != 3){return;} delay(400); led.clear(); led.show(); if (modeSel() != 3){return;} delay(400); waitState = 1; } if (modeSel() != 3){return;} valVR = analogRead(pinVR); valVRMap = map(valVR, 0, 512, 3, 70); if (valVRMap > 70) { valVRMap = 70; } if (valVRMap < 0) { valVRMap = 0; } Serial.print(valVR); Serial.print("\t"); Serial.println(valVRMap); brightness = valVRMap; led.setBrightness(brightness); blink(0, 7); } //normal mode if (modeVal == 1) { waitState = 0; sensorValue = analogRead(sensorPin); eyelidMode = map(sensorValue, 770, 815, 0, 8); if (eyelidMode > 8) { eyelidMode = 8; } if (eyelidMode < 0) { eyelidMode = 0; } valVR = analogRead(pinVR); valVRMap = map(valVR, 314, 456, 14, 0); if (valVRMap > 14) { valVRMap = 14; } if (valVRMap < 0) { valVRMap = 0; } blink(eyelidMode, valVRMap); } } byte modeSel(){ int i,j=0; //Get the mode switches state for (i=0; i<2; i++) { j = (j << 1) | digitalRead(modePin[i]); // read each input pin } return j; //return address } void blink(int eyelid, int LR) { if (eyelid != 8){ //Pewter for(uint16_t i=0; i<led.numPixels(); i++) { led.setPixelColor(i, led.Color(66, 66, 66)); } //Black eye for(uint16_t i=0; i<blackNum; i++) { led.setPixelColor(blackLED[LR][i], color); } //pupil for(uint16_t i=0; i<pupilNum; i++) { led.setPixelColor(pupilLED[LR][i], led.Color(0, 0, 66)); } //eyelid for(int i=0; i < eyelidNum[eyelid]; i++) { led.setPixelColor(eyelidLED[i], 0); } } else if (eyelid == 8){ led.clear(); } led.show(); } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i < led.numPixels(); i++) { led.setPixelColor(i, c); if (modeSel() != 2){return;} led.show(); delay(wait); } demoCnt++; } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, c); //turn every third pixel on if (modeSel() != 2){return;} } led.show(); delay(wait); for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, 0); //turn every third pixel off } } } demoCnt++; } void rainbow(uint8_t wait) { uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i<led.numPixels(); i++) { led.setPixelColor(i, Wheel((i+j) & 255)); if (modeSel() != 2){return;} } led.show(); delay(wait); } demoCnt++; } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel for(i=0; i< led.numPixels(); i++) { led.setPixelColor(i, Wheel(((i * 256 / led.numPixels()) + j) & 255)); if (modeSel() != 2){return;} } led.show(); delay(wait); } demoCnt++; } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on if (modeSel() != 2){return;} } led.show(); delay(wait); for (int i=0; i < led.numPixels(); i=i+3) { led.setPixelColor(i+q, 0); //turn every third pixel off } } } demoCnt++; } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return led.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if(WheelPos < 170) { WheelPos -= 85; return led.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return led.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } |
工作
这是一个有趣的万圣节!
Https://www.youtube.com/watch?v=7omLuYF4dW8